Mud mephit 5e

Traits Death Burst: When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
Mephits - Ice mephit, Dust mephit, Smoke mephit, Magma mephit, Mud mephit, Steam mephit. ... and they appear about as weak there as in 5e (that is, the lowest five ...

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Nov 16, 2015 · Mud Mephit (MM) – A recharge attack and a death burst which can restrain. False Appearance could work for ambushes. Smoke Mephit (MM)- A recharge attack that blinds. Its death burst only obscures, which affects both creatures in the burst as those trying to see into it. Innately cast Dancing Lights. Steam Mephit (MM) – Innately cast Blur ... Mud Breath (Recharge 6). The mephit belches viscid mud onto one creature within 5 feet of it. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Nov 16, 2015 · Mud Mephit (MM) – A recharge attack and a death burst which can restrain. False Appearance could work for ambushes. Smoke Mephit (MM)- A recharge attack that blinds. Its death burst only obscures, which affects both creatures in the burst as those trying to see into it. Innately cast Dancing Lights. Steam Mephit (MM) – Innately cast Blur ...
A mephit that has just been summoned cannot use its own summon ability for 1 hour. Fast Healing (Ex): Mephits heal 2 points of damage each round, provided they are still alive and certain other conditions are met. See the individual descriptions for details. An ooze mephit heals only if in a wet or muddy environment. steam mephit. The Conjuring Dungeons And Dragons Seas Minions Enemies Monsters Sleight Of Hand Minions Love Minion Stuff. More information. Similar ideas ...

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The mephit exhales a 15- foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one. Oct 08, 2014 · Shawn Ellsworth. Shawn is an author and co-founder of Tribality.com. He first got into tabletop RPGs through ninjas and then by playing a Kender in Dragonlance.
The fire mephit, the ice mephit, the lava mephit, the mist mephit, the smoke mephit, and the steam mephit appeared in the second edition for the Greyhawk setting in the adventure module Greyhawk Ruins (1990), and reprinted in the Monstrous Compendium Fiend Folio Appendix (1992), and the Monstrous Manual (1993). Aug 30, 2018 · Observations on 5e Monster Strength. That’s a lot of data! And there’s some interesting things to be learned here. Average Strength scores for each size category vary. Here’s how the average Strength scores for 5e monsters shake out: Tiny monsters have an average Strength score of 3.35.